{"title":"Video Game Pre-Orders","description":null,"products":[{"product_id":"village-in-the-shade-deluxe-edition-nintendo-switch-2","title":"(Pre-Order) Village in the Shade - Deluxe Edition - Nintendo Switch 2","description":"\u003ch3\u003eFarm the valley, befriend the neighbours, and do not go past the village boundary after dark.\u003c\/h3\u003e\r\n\r\n\u003cp\u003eVillage in the Shade drops you into Kagatsu, a hand-painted mountain village in rural Japan where the days are spent planting crops, decorating a homestead and getting to know the people next door. There are only three rules: don't talk to strangers, don't wander outside the village, and don't go out at night. Nippon Ichi Software builds the whole game around what happens when you break them — the horror here sits in the folklore the villagers half-mention and the things the valley does not explain, rather than in jump scares. 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The adventure is the one you remember — Link leaves the Kokiri Forest, pulls the Master Sword, and loses seven years of his life to it — but almost everything around it has been rebuilt. Cutscenes are fully voiced for the first time, the score is orchestral, and the dialogue has been expanded. Control has been modernised properly: a free camera, a jump button, a roll and dash, and a rebuilt Threads of Time menu that finally makes it clear what you are meant to do next. 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Progress runs through Playlists, each a themed run of events with its own presenter and soundtrack: Japanese tuner culture, American muscle, Lamborghini's back catalogue, off-road rally. You switch between cars, bikes, boats and planes on the fly, and the island is open to drive across between events. 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You play the Arisen, marked by a dragon that took your heart, travelling a world where the fastest route is on foot and the night is genuinely dangerous. Your Pawns come with you: AI companions built by other players, who learn from what they have seen elsewhere and warn you about the monster ahead because they fought one last week in somebody else's game. 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Sonic Origins carries remastered versions of Sonic the Hedgehog, Sonic the Hedgehog 2, Sonic 3 \u0026amp; Knuckles and Sonic CD, all in widescreen with a new anniversary mode. Sonic Mania is the fan-made-turned-official sequel that most people will tell you is the best 2D Sonic ever made, built by the people who spent years reverse-engineering the originals. Sonic Superstars is the 2023 return to 2D with hand-drawn-style 3D art, Chaos Emerald powers and four-player co-op. That is well over a dozen zones' worth of running, and it covers 1991 to 2023 without leaving the side-on view. 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Sonic Frontiers is the big swing — an open-zone Sonic where you are dropped onto the Starfall Islands and left to climb, grind and fight your way across them at your own pace, with the classic linear stages tucked inside as Cyber Space levels. Sonic Colors Ultimate remasters the 2010 Wii game and its Wisp powers, still one of the tightest boost-formula entries. Sonic Forces lets you build a custom character with a grappling hook and run alongside both Modern and Classic Sonic through a Sonic-loses-the-world scenario. Together they cover most of what the 3D games have tried in the last fifteen years. 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Everything else is the game that has been quietly outselling everything for over a decade: build whatever you can imagine in Creative, or start with nothing in Survival and find out how long you last after dark. Worlds, saves and Marketplace content carry across from the Switch version. 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